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Installation

f5_board_calibrate is a companion developer tool for F5 Board. It opens an in-game editor that measures a prop, lets you tune the surface offsets/dimensions visually, and emits a ready-to-paste Config.PropModels block.

Developer tool — not for production

This resource spawns objects, draws 3D overlays every frame, and disables your attack/melee controls while the panel is open. Use it on a development server only. Stop or remove the resource on live deployments.

Requirements

RequirementDetails
f5_boardThe tool only exists to produce config for F5 Board.
FiveM ServerAny modern build that supports lua54.
Lua5.4 (enabled in fxmanifest.lua).
FrameworkNone. The tool is fully standalone — no framework, no database, no exports.
PermissionsNone enforced. Anyone who can run /board_calibrate can use it (see Configuration).

Step by Step

1. Drop the resource

Place the f5_board_calibrate folder inside your resources/ directory (the same place where f5_board lives).

2. Add it to your server config

ensure f5_board_calibrate

There is no required start order — the tool does not depend on f5_board at runtime (it just outputs config for it).

3. Restart the server

Run refresh then ensure f5_board_calibrate in the FiveM console, or restart the server. You should see no startup errors — the resource has no server scripts.

4. Open the calibrator

In-game, run:

/board_calibrate

or pre-select a model:

/board_calibrate prop_cork_board

The panel opens on the right side of the screen, a prop spawns ~2.5 m in front of you, and the 3D overlay starts drawing.

Removing after calibration

Once you have your Config.PropModels block, you can stop and delete the resource — f5_board does not need it to run.