Installation
f5_board_calibrate is a companion developer tool for F5 Board. It opens an in-game editor that measures a prop, lets you tune the surface offsets/dimensions visually, and emits a ready-to-paste Config.PropModels block.
This resource spawns objects, draws 3D overlays every frame, and disables your attack/melee controls while the panel is open. Use it on a development server only. Stop or remove the resource on live deployments.
Requirements
| Requirement | Details |
|---|---|
| f5_board | The tool only exists to produce config for F5 Board. |
| FiveM Server | Any modern build that supports lua54. |
| Lua | 5.4 (enabled in fxmanifest.lua). |
| Framework | None. The tool is fully standalone — no framework, no database, no exports. |
| Permissions | None enforced. Anyone who can run /board_calibrate can use it (see Configuration). |
Step by Step
1. Drop the resource
Place the f5_board_calibrate folder inside your resources/ directory (the same place where f5_board lives).
2. Add it to your server config
ensure f5_board_calibrate
There is no required start order — the tool does not depend on f5_board at runtime (it just outputs config for it).
3. Restart the server
Run refresh then ensure f5_board_calibrate in the FiveM console, or restart the server. You should see no startup errors — the resource has no server scripts.
4. Open the calibrator
In-game, run:
/board_calibrate
or pre-select a model:
/board_calibrate prop_cork_board
The panel opens on the right side of the screen, a prop spawns ~2.5 m in front of you, and the 3D overlay starts drawing.
Once you have your Config.PropModels block, you can stop and delete the resource — f5_board does not need it to run.