GTA VI Inspired HUD
GTA VI Inspired HUD is a free collection of FiveM resources that recreate the HUD seen in Grand Theft Auto VI footage: thin status bars without panels, a rounded-rectangle minimap, a vehicle tile with zone and turn-by-turn pills, a weapon block with sprite icons, a radio station strip and card-style notifications.
Every folder in the collection is a separate resource with its own fxmanifest.lua. You can install one, some or all of them, as long as you respect the two conflicts described below.
What's in the collection
| Resource | What it does | Framework |
|---|---|---|
| gta6_hud | The full HUD: status bars, cash and bank, vehicle speed and tile, zone and navigation pills, weapon and ammo, compass with street names, GTA VI minimap, settings menu | QBCore, QBox or ESX, detected automatically |
| gta6_notify | Card-style notifications with icons, nine positions, per-position queue, duplicate merging, sound, and a Lua API other scripts can call | Standalone (optional hooks for QBCore and ESX) |
| gta6_radio | Radio station strip at the top of the screen that replaces the native radio wheel while Q is held in a vehicle | Standalone |
| gta6_weaponhud | Only the weapon block (clip, reserve, icon) for servers that keep another HUD; broadcasts its height so that HUD can move out of the way | Standalone |
| gta6_minimap | Only the minimap swap: rounded-rectangle radar mask, position, pink route colour and a fixed zoom | Standalone |
| gta6_atlasmap | Coloured "Atlas" map tiles for the radar and pause menu (port of neen-atlasmap, MIT) | Standalone |
Which resources go together
- gta6_hud already contains the weapon block and the minimap swap. Do not start
gta6_weaponhudorgta6_minimapnext to it. They duplicate the feature and stream the same three files (minimap.gfx,minimap.ytd,gta6_graphics.ytd), so whichever starts last overwrites the other. - gta6_notify, gta6_radio and gta6_atlasmap work with any of the above and with third-party HUDs.
- A typical full setup is
gta6_hud+gta6_notify+gta6_radio+gta6_atlasmap. - A "keep my own HUD" setup is
gta6_weaponhud+gta6_minimap+gta6_atlasmap+gta6_notify.
Download
The collection lives in the GTA-VI-HUD-FIVEM repository on the F5 Studio GitHub. Copy the folders you want into your resources directory, for example under a [gta6] category, and add an ensure line for each one (or ensure [gta6]).
Credits
The Lua and NUI code was written for this collection. The artwork comes from the modding community and from the game itself:
| Asset | Where it is used | Author / source |
|---|---|---|
GTA VI style minimap files (gta6_graphics.ytd, minimap.gfx, minimap.ytd) | gta6_hud/stream, gta6_minimap/stream | sbc17, GTA VI Styled Minimap & HUD (Legacy) on gta5-mods.com |
| Weapon icons (101 PNG sprites) | gta6_hud/html/weapons, gta6_weaponhud/html/icons | fbicat, GTA VI HUD (Legacy / Enhanced) on gta5-mods.com. The sprites originate from GTA V's hud.ytd (Rockstar Games) |
| Radio station logos and the look of the station strip | gta6_radio/html/stations | fbicat, same mod as above. The logos are cut from GTA V's hud.ytd |
| Atlas map tiles and the FiveM port | gta6_atlasmap/stream | Port: NeenGame (neen-atlasmap, MIT licence, LICENSE file included). Map: Loren Vidican |
| Notification sounds (3 OGG files) | gta6_notify/html/sounds | Mixkit, Mixkit Sound Effects Free License |
| Montserrat SemiBold font | gta6_hud/html/fonts, gta6_radio/html/fonts | The Montserrat Project Authors, SIL Open Font License 1.1 (OFL.txt bundled) |
| Inter and Pricedown fonts | gta6_hud and gta6_weaponhud NUI | Loaded at runtime from Google Fonts and fonts.cdnfonts.com, not bundled |
Each script's Assets & Credits page repeats the part that applies to it.