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GTA VI Inspired HUD

GTA VI Inspired HUD is a free collection of FiveM resources that recreate the HUD seen in Grand Theft Auto VI footage: thin status bars without panels, a rounded-rectangle minimap, a vehicle tile with zone and turn-by-turn pills, a weapon block with sprite icons, a radio station strip and card-style notifications.

Every folder in the collection is a separate resource with its own fxmanifest.lua. You can install one, some or all of them, as long as you respect the two conflicts described below.

What's in the collection

ResourceWhat it doesFramework
gta6_hudThe full HUD: status bars, cash and bank, vehicle speed and tile, zone and navigation pills, weapon and ammo, compass with street names, GTA VI minimap, settings menuQBCore, QBox or ESX, detected automatically
gta6_notifyCard-style notifications with icons, nine positions, per-position queue, duplicate merging, sound, and a Lua API other scripts can callStandalone (optional hooks for QBCore and ESX)
gta6_radioRadio station strip at the top of the screen that replaces the native radio wheel while Q is held in a vehicleStandalone
gta6_weaponhudOnly the weapon block (clip, reserve, icon) for servers that keep another HUD; broadcasts its height so that HUD can move out of the wayStandalone
gta6_minimapOnly the minimap swap: rounded-rectangle radar mask, position, pink route colour and a fixed zoomStandalone
gta6_atlasmapColoured "Atlas" map tiles for the radar and pause menu (port of neen-atlasmap, MIT)Standalone

Which resources go together

  • gta6_hud already contains the weapon block and the minimap swap. Do not start gta6_weaponhud or gta6_minimap next to it. They duplicate the feature and stream the same three files (minimap.gfx, minimap.ytd, gta6_graphics.ytd), so whichever starts last overwrites the other.
  • gta6_notify, gta6_radio and gta6_atlasmap work with any of the above and with third-party HUDs.
  • A typical full setup is gta6_hud + gta6_notify + gta6_radio + gta6_atlasmap.
  • A "keep my own HUD" setup is gta6_weaponhud + gta6_minimap + gta6_atlasmap + gta6_notify.

Download

The collection lives in the GTA-VI-HUD-FIVEM repository on the F5 Studio GitHub. Copy the folders you want into your resources directory, for example under a [gta6] category, and add an ensure line for each one (or ensure [gta6]).

Credits

The Lua and NUI code was written for this collection. The artwork comes from the modding community and from the game itself:

AssetWhere it is usedAuthor / source
GTA VI style minimap files (gta6_graphics.ytd, minimap.gfx, minimap.ytd)gta6_hud/stream, gta6_minimap/streamsbc17, GTA VI Styled Minimap & HUD (Legacy) on gta5-mods.com
Weapon icons (101 PNG sprites)gta6_hud/html/weapons, gta6_weaponhud/html/iconsfbicat, GTA VI HUD (Legacy / Enhanced) on gta5-mods.com. The sprites originate from GTA V's hud.ytd (Rockstar Games)
Radio station logos and the look of the station stripgta6_radio/html/stationsfbicat, same mod as above. The logos are cut from GTA V's hud.ytd
Atlas map tiles and the FiveM portgta6_atlasmap/streamPort: NeenGame (neen-atlasmap, MIT licence, LICENSE file included). Map: Loren Vidican
Notification sounds (3 OGG files)gta6_notify/html/soundsMixkit, Mixkit Sound Effects Free License
Montserrat SemiBold fontgta6_hud/html/fonts, gta6_radio/html/fontsThe Montserrat Project Authors, SIL Open Font License 1.1 (OFL.txt bundled)
Inter and Pricedown fontsgta6_hud and gta6_weaponhud NUILoaded at runtime from Google Fonts and fonts.cdnfonts.com, not bundled

Each script's Assets & Credits page repeats the part that applies to it.

Next steps