📄️ Installation
Install gta6_hud, the GTA VI style HUD for QBCore, QBox and ESX. Requirements, folder layout, server.cfg per framework, what to disable, optional dependencies.
📄️ Configuration
Complete config.lua reference for gta6_hud — menu key, speed unit, status bar timing, zone and navigation pills, locale and units, weapon HUD, stress system tables and notification texts.
📄️ Features
Every gta6_hud element explained — status bars and when they hide, voice and armed chips, the in-vehicle column with speed, vehicle tile, zone and navigation pills, minimap, compass, weapon block, money block and cinematic mode.
📄️ HUD Menu
The gta6_hud in-game settings menu — how to open it, every switch in the Map, Compass, Status, Vehicle, Sounds and Cinematic sections, restart and restore, and where the settings are stored.
📄️ Framework Compatibility
How gta6_hud detects QBCore, QBox and ESX and what each adapter reads — metadata, state bags, events, exports, plus the server-side commands and stress relay.
📄️ Events & Exports
gta6_hud integration reference — client events other scripts can trigger, server events, ESX exports, commands, key mapping and the NUI messages.
📄️ Localization
Localization for gta6_hud — twelve languages out of the box, per-key fallback to English, the fifty-three keys and what each prefix drives, adding your own language, and which visible strings are not translatable.
📄️ NUI & Assets
gta6_hud NUI and asset reference — fonts and where they load from, the 101 weapon icons, the streamed minimap files, colours and geometry, plus the authors and licences of every third-party asset.
📄️ Troubleshooting
Fixes for common gta6_hud problems — HUD not showing, hunger and thirst stuck, minimap wrong or duplicated, seatbelt not updating on ESX, fonts missing, notifications not appearing, stress not working.