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NUI & Assets

Files

PathPurpose
html/index.htmlMarkup: SVG icon sprite, status rows, chips, vehicle column, compass, corner (weapon + money), settings menu
html/app.jsMessage handling, rendering rules, menu definition
html/style.cssLayout in 1/1080 screen-height units, palette, animations
html/weapons/*.png101 weapon icons named after the weapon spawn name (weapon_pistol.png, gadget_parachute.png, …)
html/fonts/Montserrat-SemiBold.ttf, html/fonts/OFL.txtBundled font and its licence
stream/gta6_graphics.ytd, stream/minimap.gfx, stream/minimap.ytdMinimap replacement, streamed automatically by FiveM

Fonts

FontUsed forSource
Inter (weights 500–800)Status bars, speed, vehicle name, compass, menuGoogle Fonts, loaded at runtime from fonts.googleapis.com
Pricedown BlCash, bank and ammo numbersfonts.cdnfonts.com/css/pricedown, loaded at runtime
Montserrat SemiBoldZone pill and navigation pillBundled (html/fonts), SIL Open Font License 1.1, copyright The Montserrat Project Authors

Inter and Pricedown need the game client to reach those hosts. If they fail to load, the NUI falls back to Segoe UI / Roboto / Arial and to Impact respectively. Both <link> tags sit after app.js in index.html, so a stylesheet that never answers cannot hold up the script and the HUD still starts.

Colours and geometry

From html/style.css (one unit = 1 px at 1080p):

ItemValue
Health, stamina#f3adc4 (pink), #74e8d4 (mint), measured from GTA VI footage
Armour, hunger, thirst, stress, fuel, alert#9db4ff, #ffc879, #8ecbff, #d9a8ff, #f6e08b, #ff4d6d
Icon discs22 u, #2b2c31
Status bar220 × 10 u, notch at 25% on the health bar
Minimap arealeft 2.5 vh, bottom 2.64 vh, 28.4 × 16.1 vh
Zone / navigation pillsbackground #1b1920, border 2 u #2c2a33, radius 6.5 u; navigation icon square 60 u in #0fe5ca with a #16393c stroke
Vehicle tilename strip #151419, icon strip #27232d, radius 4 u, icons 30 u
Ammo32 u, reserve at 42% white, row squashed to 85% height with a 1 u black outline at 65%
Weapon icon52 u high, up to 156 u wide
Money28 u numbers, 30 u discs (#be88f1 bank, #78d876 cash)
Compass strip240 × 26 u at 2 vh from the top
Settings panel640 u wide, up to 82 vh high

The design decisions behind these values are written up in DESIGN.md inside the resource.

Credits and licences

AssetAuthorLicence / terms
Minimap files in stream/ (gta6_graphics.ytd, minimap.gfx, minimap.ytd)sbc17GTA VI Styled Minimap & HUD (Legacy), gta5-mods.comCommunity mod. gta6_hud only moves the files to FiveM and configures the radar from Lua
Weapon icons in html/weapons/fbicatGTA VI HUD (Legacy / Enhanced), gta5-mods.comThe PNGs are GTA V weapon-wheel sprites (Rockstar Games) taken from that mod's asset folder, colours untouched
Montserrat SemiBoldThe Montserrat Project AuthorsSIL Open Font License 1.1 (html/fonts/OFL.txt)
InterRasmus AnderssonSIL Open Font License, served by Google Fonts
PricedownRay Larabie (Typodermic Fonts)Served by fonts.cdnfonts.com, not redistributed here
SVG glyphs inline in index.htmlSeveral are Material Design icon paths (Google, Apache License 2.0); the rest were drawn for this resourcePart of the resource

The HUD layout itself is an interpretation of Rockstar Games' GTA VI trailers and gameplay footage. Rockstar Games owns the GTA VI and GTA V trademarks and artwork; use the assets on your own server.