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Assets & Credits

Weapon icons

html/icons holds 101 PNG files named after weapon spawn names, from gadget_parachute.png through weapon_wrench.png. The list in Config.Icons mirrors the folder exactly; the Lua side hashes each name with joaat and looks the selected weapon up by hash.

Source: the icons were taken from the asset folder of the SHVDN3 single-player mod GTA VI HUD (Legacy / Enhanced) by fbicat on gta5-mods.com. They are GTA V weapon-wheel sprites (Rockstar Games artwork) with their colours untouched. The same set is used by gta6_hud/html/weapons.

Adding a custom weapon

  1. Save the icon as html/icons/<spawn_name>.png (for example weapon_ak74.png). Any size works; it is scaled to 52 units high and at most 156 wide, so a wide sprite with a transparent background looks best.
  2. Add 'weapon_ak74' to Config.Icons.
  3. Restart the resource. The manifest already includes html/icons/*.png.

Font

Pricedown Bl is loaded at runtime from fonts.cdnfonts.com/css/pricedown and is not part of the resource. It is the same font gta6_hud uses for cash and bank amounts. If the host is unreachable the NUI falls back to Impact.

Screenshot

The repository folder also contains an in-game screenshot of the block (Zrzut ekranu 2026-09-06 130110.png); the resource does not use it.