Assets & Credits
Weapon icons
html/icons holds 101 PNG files named after weapon spawn names, from gadget_parachute.png through weapon_wrench.png. The list in Config.Icons mirrors the folder exactly; the Lua side hashes each name with joaat and looks the selected weapon up by hash.
Source: the icons were taken from the asset folder of the SHVDN3 single-player mod GTA VI HUD (Legacy / Enhanced) by fbicat on gta5-mods.com. They are GTA V weapon-wheel sprites (Rockstar Games artwork) with their colours untouched. The same set is used by gta6_hud/html/weapons.
Adding a custom weapon
- Save the icon as
html/icons/<spawn_name>.png(for exampleweapon_ak74.png). Any size works; it is scaled to 52 units high and at most 156 wide, so a wide sprite with a transparent background looks best. - Add
'weapon_ak74'toConfig.Icons. - Restart the resource. The manifest already includes
html/icons/*.png.
Font
Pricedown Bl is loaded at runtime from fonts.cdnfonts.com/css/pricedown and is not part of the resource. It is the same font gta6_hud uses for cash and bank amounts. If the host is unreachable the NUI falls back to Impact.
Screenshot
The repository folder also contains an in-game screenshot of the block (Zrzut ekranu 2026-09-06 130110.png); the resource does not use it.