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Commands and Permissions

Registered commands​

In-game commandAction
/airdropanelOpen the administrator panel and load the item catalog.
/airdrop_auto_toggleEnable or disable random automatic drops. This does not pause calendar entries or cancel an existing drop.
/airdrop_clearRemove all active and pending drops, including their remaining loot. Presets and calendar entries are retained.

These commands take no arguments. Automatic drops return to enabled when the resource restarts.

The panel requires an in-game administrator. Where the framework supports server-console commands, omit the leading /. On ESX, these commands are available only in-game.

Administrator permissions​

Set the command permission in config/config.lua:

config/config.lua
Config.CommandPermission = 'admin'

Staff must have the appropriate command permissions for the selected framework and the ACE permission command.airdropanel to use panel actions. Grant this permission only to authorized administrators. Opening the panel without the required ACE permission can leave its actions unavailable.

Keep your framework's staff roles and FiveM ACE configuration consistent. Custom framework setups require a compatible permission integration in the editable bridge/ files.

ACE example​

For administrators already assigned to group.admin, add:

server.cfg
add_ace group.admin command.airdropanel allow
add_ace group.admin command.airdrop_auto_toggle allow
add_ace group.admin command.airdrop_clear allow

These entries grant permissions to group.admin; they do not assign staff to that group. Retain your server's normal identifier-to-group assignments. If your administrators use a different principal, use that principal in the entries above.

If access is denied, check group membership, framework permissions and existing ACE deny rules. See the Cfx.re ACL command reference for ACE configuration.

Player loot access​

Players do not need administrator permission to collect loot. A container must have landed and its lock timer must have finished. Approach the front doors, use the configured target interaction and allow any opening animation to finish.

Announcement audience rules control who receives the banner. They do not restrict who can collect loot. See Items and Inventory for inventory compatibility requirements.